Skull & Shackles

Wormwood: The Storm!

DAY 8: The Storm

A Pirate’s Day (Pg.23)
Swab:Mainsail Duties/Line Work
Rigger:Upper Rigging Work/Rigging Repair
Cook’s Mate:Rope Work/Upper Rigging Work
Weather: Storm; pg 28.


Weathering the storm by john tansey d38r04h

After a day of heavy winds and rain, a storm well and truly hits the Wormwood on the eight day. All hands (including the cook’s mate) are called on deck to work in the rigging (All DCs +2).

-The crew must stay up all night battling the storm; there is no evening rest or entertainment. They must complete second rigging task through the night.

  • DC 14 Constitution check to avoid becoming fatigued at the end of the second shift.
    -PCs that are already fatigued and fail this check become exhausted and drop to sleep at work, an act that earns 6 lashes the following day as punishment.

At some point during the storm Sandara Quinn falls overboard.

  • Chip tied himself off, handed the rope to Rumli, and dove overboard. Flailing the in stormy see he was eventually dragged back onboard.
  • Mikki tossed Sandara a rope and with aid, pulled her on deck.

DAY 9

A Pirate’s Day (Pg.23)
Swab:Repairs
Rigger:Rigging Repair
Cook’s Mate:Special Occasion
Weather: Weakening Storm; -2 on Rigger work.


Perfect storm by iardacil

After the storm, the PCs are assigned a normal day’s task without rest.
Fort DC 18 to avoid becoming fatigued or exhausted.
-PCs that are already fatigued and fail this check become exhausted and drop to sleep at work, an act that earns 6 lashes the following day as punishment.

DAY 10

A Pirate’s Day (Pg.23)
Swab:Swab the Decks
Rigger:Rigging Repair
Cook’s Mate:Cooking
Weather: Normal.


DAY 11: Trouble in the Sun

A Pirate’s Day (Pg.23)
Swab:Man the Bilges
Rigger:Lookout
*Cook’s Mate:
Turtle Hunting
Weather: Normal.


Approaching the Slithering Coast, the waters become shallow and navigation is tricky. Mr. Plugg calls the PCs together on the main deck. Four crab pots lie at his feet. The captain wants fresh crab for dinner.

They are instructed to swim to a reef 200ft away.

  • Four crabs are caught, filling one pot before 3 reefclaws swim out from cover, eager to get a rare taste of human flesh.

The PCs kill the reefclaws and bring them back aboard the Wormwood, each filling a crabpot themselves.

Reefclaw

[Pg 29 for Reefclaw statistics]

DAY 12

A Pirate’s Day (Pg.23)
Swab:Man the Bilges
Rigger:Mainsail Duties
Cook’s Mate:Turtle Hunting
Weather: Heat Wave; Fatigue DC + 2.


DAY 13

A Pirate’s Day (Pg.23)
Swab:Swab the Decks
Rigger:Upper Rigging Work
Cook’s Mate:Cooking
Weather: Heat Wave; Fatigue DC + 2.


DAY 14: Boarding School

A Pirate’s Day (Pg.23)
Swab:-
Rigger:-
Cook’s Mate:-
Weather: Normal.


The PCs are excused from regular work today, as they are to be trained in boarding.

Riaris Krine, the Wormwood’s peg-legged master gunner, screams with a vile tongue and orders 2 PCs at a time onto a jolly boat.
Throwing a grappling hook:

  • Ranged attack roll; AC 5. At 40ft the PCs have a -6 to their attack roll.
  • Once the hook is set, the PC must tie the rope off as a move action, then shimmy up the rope Climb DC 15.
  • As they climb, 4 pirates throw refuse at them. If hit, a DC 10 Reflex save or fall into the water.
  • After 3 attempts each, Krine is satisfied.
    -If a PC fell 3 times they are given 6 rope bashes after the exercise.
  • Grunk Skullsplitter performed the best but due to his later death, Mikki, the second-best boarder was placed in command of the next boarding party.

DAY 15

A Pirate’s Day (Pg.23)
Swab:Rat Catcher
Rigger:Lookout
Cook’s Mate:Bull Session
Weather: Normal.


DAY 16

A Pirate’s Day (Pg.23)
Swab:Swab the Decks
Rigger:Lookout
Cook’s Mate:Cooking
Weather: Normal.


DAY 17: Unpleasant Duties

A Pirate’s Day (Pg.23)
Swab:Hauling Rope and Knot Work
Rigger:Upper Rigging Work
Cook’s Mate:Special Occasion
Weather: Normal.


The crew seems to have polarized, those loyal to Mr. Plugg treat the PCs with outright hostility.

Master Scourge has convinced Mr. Plugg that the PCs are no good.
Mr. Plugg takes personal interest in the PCs, noting each mistake for punishment; generally trying to bully and humiliate them.

DAY 18

A Pirate’s Day (Pg.23)
Swab:Swab the Decks
Rigger:Rigging Repair
Cook’s Mate:Cooking
Weather: Normal.


DAY 19: Risky Games in the Bilges

A Pirate’s Day (Pg.23)
Swab:Runner
Rigger:Upper Rigging Work
Cook’s Mate:Fishing
Weather: Normal.


Grunk, after being insubordinate the previous day is assigned to pump the bilges.

  • On his way to the bilges Grunk bumps into Master Scourge and Mr. Plugg, who search him for any weapons and forcibly removes them.
  • Two hostile pirates also man the bilge pumps. [Perception DC 12]
  • Immediately upon descending the ladder, without provocation, Grunk punched the nearest pirate.
  • The pirates drew hidden knives and stabbed the reckless half-orc to death.

[Wormwood Pirate statistics Pg.20]

DAY 20: Sails on the Horizon

A Pirate’s Day (Pg.23)
Swab:Man the Bilges
Rigger:Lookout
Cook’s Mate:Bull Session
Weather: Normal.


During the evening meal Master Scourge keelhauls Tam ‘Narwhal’ Tate for the murder of Grunk.

Horizon

Late in the afternoon, from the crow’s nest Fabur Rumli eyes a ship in the distance.
Captain Harrigan immediately turns the Wormwood to pursue it’s prey.
As the evening wears on, the Wormwood gains gradually on the other ship, what appears to be a merchant vessel, and by dawn, less than half a mile separates the two.

DAY 21: Piracy!

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